
But since our demand for beatifully rendered aircrafts is endless, the "work around" is to attach the external detailed 3D model to the PlaneMaker model. Your PlaneMaker model is a complete aircraft. In regards of workflow, it may seem a little odd that you have to create the plane twice. But I don't know about any tools for this procedure. It has been discussed many times, if models from other platforms could be imported. So for X-Plane to be able to calculate the body forces and surfaces, the dynamics model must be created within the X-Plane enviroment aka PlaneMaker. X-Plane uses blade element theory for their interpretation of flight dynamics. Open one of the supplied models in Planemaker, and see how they are put together.
#X plane dvelopment ac3d install
You can download a trial and install the X-Plane plugin. Animations would need to be done in AC3D and then exported. The UI in AC3D is very simple to use, and most likely you can do your 3D work and mapping in 3DS Max, and export it to AC3D. But they also have a great forum for developers ().ĪC3D is a well known tool for X-Plane content creation. The newest X-Plane plug-in support the new features in X-plane, but I have not been doing X-Plane stuff for years. Your physical model can then be "hidden". This model or parts is then imported/attached to your physical model. Then you can export it as a OBJ mesh to AC3D or Blender and recreate the 3D model with more detail. This does not need to be a pretty model, but dimensional accurate. This is actually a 3D object that is your base for the flightmodel. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.įirst of all, you need to create the physical model in PlaneMaker.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.
